A civilisation is not a flag on a map
It is a few thousand people in pressurised rooms, and every one of them has to be fed, powered and taught. Starfoundry is a turn-based strategy game about actually keeping them alive.
No download. No account needed to play — sign in only if you want your saves kept on the server.
What makes it different
People, not numbers
Population is individual units with trades. A scientist in a laboratory is worth more than a colonist in one, and moving them is a decision you make by hand rather than a slider you drag.
The grid is real
Power is produced, consumed and can run short. When it does, things shut down in a set order — and a built worker standing in the dark goes dormant rather than dying.
Six unlike peoples
One of them is a machine species that builds its citizens in a queue. Another lives underwater and treats dry land as the hostile ground. They are not the same game with different colours.
Ground that fights back
A moon with no air needs sealed habitation before anybody can stand on it. Terrain decides what a tile yields and whether it can be worked at all.
Getting started
Pick a people, pick how far along you want to begin — from a pre-warp world with nothing in orbit, to a developed homeworld with a ship already fitted — and play. The guide covers the first twenty turns in detail, and the peoples pages say what each one is good and bad at before you commit.
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