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Nemora Bloom

Flowering people who farm, mend and think in the same motion. Their fields are their laboratories and their calm is proverbial — but they are the softest thing in the galaxy to invade, and they know it.

A Nemora Bloom colonist

What they are good at

Farming +25%Mining -30%Production -20%Soldiers -55%groundDefence -40%casualtyResistance -30%

They breathe air and live on land, and need food, power and somewhere to sleep like anybody else.

Begins already knowing: Soil Science.

Playing them

Flowering people who farm, mend and think in the same motion. Their fields are their laboratories and their calm is proverbial — but they are the softest thing in the galaxy to invade, and they know it. Their population grows on its own so long as there is food and somewhere to live, which means the early game is a race to make both before the growth stops.

The opening move for any people is the same in shape and different in detail: find out what your ground actually yields, put your trained hands where they are worth most, and do not let the grid run short. Everything in the guide applies to all six.

The other peoples

All six peoples →