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Varkesh Host

Heavy-scaled reptilians with long memories and a martial tradition. Slow to grow, very hard to kill.

A Varkesh Host colonist

What they are good at

Soldiers +35%casualtyResistance +25%groundDefence +25%Population growth -40%foodConsumption +10%

They breathe air and live on land, and need food, power and somewhere to sleep like anybody else.

Playing them

Heavy-scaled reptilians with long memories and a martial tradition. Slow to grow, very hard to kill. Their population grows on its own so long as there is food and somewhere to live, which means the early game is a race to make both before the growth stops.

The opening move for any people is the same in shape and different in detail: find out what your ground actually yields, put your trained hands where they are worth most, and do not let the grid run short. Everything in the guide applies to all six.

The other peoples

All six peoples →